Thursday, 22 November 2012

fear in games

http://www.edge-online.com/features/how-make-fear/

The article above from Edge shows the steps required to making a scary game. It shows that there is definitely more to a scary game than dark lighting and jump scares. This suggests to me there is as definitely a connection between a game and the effects it can have on a player.

Fear is a base emotion but the fact that games can and do have an effect of scaring their players shows games can reach past the screen and into the heads of their players.

Silent Hill rather famously does this, with Silent Hill: Shattered Memories taking it a step further and changing the game enviroment, assets and character models depending on a psychological survey taken of the player at the beginning of the game to better scare that player. This shows a level of interaction between player and game quite unlike anything else.

http://uk.playstation.com/media/OnK5IMHg/SilentHillShatteredMemories_Hero.JPG

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