Due to my familiarity with Source as a map creator I've managed to start experimenting and expanding my idea. Originally there was little game-element to my planned studio work. But with SDK I can start to include triggers and objectives. For example I can lock off an area, requiring the player to explore his environment or pick up a key item before the area opens up allowing the player to continue.
In addition to this I am experimenting with particle effects and different func. utilities in the engine, allowing for more atmospheric maps. I can fill rooms with smokes, cause sound triggers to fill the environment to provoke responses in the player. I want a solid experience that is both audible and visual. This I feel is key to the concept I am attempting with my map. The effect on the player is much more powerful if I am invoking more than one sense at a time.
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